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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AB3D II beats Quake....
- Date: 2 Apr 1996 00:59:42 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Distribution: world
- Message-ID: <4jpu5u$rct@nadine.teleport.com>
- References: <john.hendrikx.4ph5@grafix.xs4all.nl> <4joj34$5d2@beavis.kronos.com>
- NNTP-Posting-Host: kelly.teleport.com
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-
- Porter Woodward (porter_woodward@internet.kronos.com) wrote:
- : > SS> Its hard to say what would be the best instruction size/format...
- : >
- : >Maybe, but I think there are definitely very good reasons not to use 16 bit or
- : >8 bit instructions sizes anymore.
-
- : That's the truth. Why limit ourselves to itsy bitsy instruction sizes
- : anymore. Although there are a finite number of instructions that are feasible,
- : it would be useful to have a 64bit instruction size so that later expansion of the
- : instruction set wouldn't tromp all over the existing instructions.
-
- If you have big L1 cache why not... But again , I find this very complex
- to say 64bit is the way to go VS 16bit for example.
-
- Stephan
-